<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-17518394</id><updated>2011-07-28T10:53:58.733-07:00</updated><title type='text'>ERRATICA</title><subtitle type='html'>Grad school musings originally, then what have you.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-17518394.post-231819986962476275</id><published>2010-03-09T21:14:00.001-08:00</published><updated>2010-03-09T21:37:01.979-08:00</updated><title type='text'>We'll Fix It In Post</title><content type='html'>I've unconsciously started to use the internet as my resource of first resort, bypassing more legitimate authorities such as owner's manuals, plumbing instructions, paid phone support or even the phone book itself.  Sure, the web may be famously untrustworthy, but it's just so convenient.&lt;br /&gt;&lt;br /&gt;Case in point:  My convertible's battery dies like clockwork every Winter when the foul weather takes hold and I stop driving it.  This particular German model cleverly stows the battery inside the trunk, which is guarded by a locking mechanism, which is battery powered.  The battery locks itself inside the trunk in protest at my neglect.  What to do?  Refer to the owner's manual?  Hardly.  The owner's manual seemed to predict this lucrative predicament:  "In case of dead battery, contact dealer".  I think not.&lt;br /&gt;&lt;br /&gt;So to the Internet.  After 20 seconds of searching I find that many others have encountered and solved this catch-22.  All I need is a flashlight, icepick, some dental floss and a magnet.  Simple - and after 4 winters I've perfected the technique.  I don't even head out to the garage after the car has set idle for a few weeks without taking my lock-override-kit.&lt;br /&gt;&lt;br /&gt;Another example:  my shower needs a new seal washer.  God help the homeowner who must decode the exploded parts diagram provided by the manufacturer.  It looks like a misaligned photocopy of a manual that was converted to PDF and slapped online with little concern for readability.  Google to the rescue again.  Thankfully, some benevolent soul in California expanded on the manufacturers literature and explained the key detail that every Delta Monitor 1300 owner NEEDS TO KNOW:  the lock screw is reverse threaded.  Strip that and your screwed.&lt;br /&gt;&lt;br /&gt;One more example, perhaps most extraordinary, of this increasing trend - the trend of the Internet, of people, providing better answers than the product manufacturer itself.  Our game, MAG, released a month ago with only the scantest of explanation how the game itself actually works.  It is a big game.  There are lots of details.  Lots of information that is key to enjoying the gameplaying experience.  There is no printed manual, no reference to an online guide - just a series of cryptic tutorials buried deep in the HUD.  I've worked on the game for years but had no idea they existed.  As far as I could tell, the public was on their own in figuring out the game.&lt;br /&gt;&lt;br /&gt;And here's the astonishing part - they did.  Really well.  Within one week of release, a web forum posting had thoroughly documented every aspect of the game and even gone so far as to propose strategies for the various faction in each of the various game types.  I was blown away.&lt;br /&gt;&lt;br /&gt;So is this the trend?  Will manufacturers and content creators increasingly skimp on the documentation?  We'll see.  So far, in my experience, it seems fine if they do.  I never read the manual anyway.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-231819986962476275?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/231819986962476275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=231819986962476275' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/231819986962476275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/231819986962476275'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2010/03/well-fix-it-in-post.html' title='We&apos;ll Fix It In Post'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17518394.post-113254279968680214</id><published>2005-11-20T19:11:00.000-08:00</published><updated>2005-11-20T19:14:19.246-08:00</updated><title type='text'>Blogarythm</title><content type='html'>&lt;h3 style="font-family: times new roman;"&gt;&lt;span style="font-size:100%;"&gt;From Tom Paine to Blogs and Beyond&lt;/span&gt;&lt;/h3&gt;     &lt;p style="font-family: times new roman;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;According to the author of “From Tom Paine to Blogs and Beyond,” journalism has played a critical political role in this country from the very beginning.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;It doesn’t sound as though journalism in revolutionary times bears much resemblance to the modern news-and-entertainment industry, however.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Journalists intentionally biased their message with their own thoughts in those days, or used their printed mouthpiece to disseminate a political perspective.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;In that way, the early journalists were more like modern bloggers than modern journalists.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;/p&gt;     &lt;p style="font-family: times new roman;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Thomas Paine, apparently, wrote his pamphlets in the same spirit as modern-day bloggers, too, which would seem to place modern bloggers, all 60 million of them worldwide, in very good company.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;That is the critical difference between Tom Paine, or at least Paine’s time, and today’s mass of communication:&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;can there be a revolutionary leader when there’s this much writing going on?&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;/p&gt;     &lt;p style="font-family: times new roman;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;The article goes on to highlight the contribution of the muckrakers, independent journalists such as Edward R. Murrow, and the few larger media corporations that have been able to remain independent, such as the New York Times.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Those days aren’t gone completely, but it is definitely true that commercial considerations rule the newsroom now, and in some instances, such as with Fox News, the pretention of unbiased coverage is very dubious.&lt;/span&gt;&lt;/p&gt;     &lt;p style="font-family: times new roman;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;This is the backdrop against which online, or open source, news blogs have come into existence.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I’m completely pro-blogs, but I am also shocked that we’re now looking at 60 million of them.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;With those kinds of numbers, how do you start to find anything useful?&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;It’s a problem Paine didn’t really face.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;As long as this number of people are emboldened to hold forth, there will be so much static and random noise online that we’ll still probably end up with something like mainstream news as a handful of prominent and popular blogs start to stand out.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;It isn’t ultimately that different from any other form of press.&lt;/span&gt;&lt;/p&gt;     &lt;p style="font-family: times new roman;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;It is interesting to note how blogs contribute during times of failure on the part of the mainstream press.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;September 11&lt;sup&gt;th&lt;/sup&gt; provided a uniquely cathartic episode for most people in this country, and it proved difficult to make sense of those events, certainly for me.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I missed it personally, but this article mentions the role of NYC resident’s blogs in the days after the attacks.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Many wrote of their personal experience, to communicate that they were alright, or to gather in more depth information that the mainstream press hadn’t provided.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;It’s a powerful illustration of how, in times of crisis, blogs have a unique role to play, so long as you can find what you’re looking for.&lt;/span&gt;&lt;/p&gt; &lt;h3 style="font-family: times new roman;"&gt;&lt;span style="font-size:100%;"&gt;Role of the Internet in National and Local News Media Use&lt;/span&gt;&lt;/h3&gt;   &lt;p style="font-family: times new roman;" class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p style="font-family: times new roman;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;This somewhat dry article discusses how people, who perceive their primary news source to be television, actually receive quite a lot of their news from online news sources, at least in a supplemental capacity.&lt;/span&gt;&lt;span style=";font-size:100%;" &gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;They may see a quick news byte on the television, which on today’s cable news networks is usually extremely brief, and then go research the story in more detail online. This study proposes that online news site usage in pursuit of further information than is available on television accentuates the likelihood that the user will seek information from all sources. Also, the study hypothesizes that most online news is more comparable to national news than local news.&lt;/span&gt;&lt;/p&gt;     &lt;span style="font-family: times new roman;font-family:arial;font-size:100%;"  &gt;I don’t really watch news on television, so in that regard I’m probably atypical and would fall outside the bounds of this study.&lt;span style=""&gt;   &lt;/span&gt;I do read news online, but even then I’m more interested in local news.&lt;span style=""&gt;  &lt;/span&gt;I’ll scan the national headlines, but on reflection it’s the local stories that I actually read.&lt;span style=""&gt;  &lt;/span&gt;I get my news from the Seattle Times online, Seattle PI online, Seattle Weekly online and the Stranger online.&lt;span style=""&gt;  &lt;/span&gt;Sometimes, if I’m really interested in a topic, such as the route of Sound Transit through my neighborhood, I’ll scour the local press for any information.&lt;span style=""&gt;  &lt;/span&gt;I now know that there are over 20 local neighborhood oriented journals, websites or action oriented neighbor coalitions within my immediate area.&lt;span style=""&gt;  &lt;/span&gt;In the case of Sound Transit, several of us were united in our interest – our houses would have been knocked down with one of the two possible routes through Roosevelt.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-113254279968680214?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/113254279968680214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=113254279968680214' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/113254279968680214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/113254279968680214'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2005/11/blogarythm.html' title='Blogarythm'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17518394.post-113193513048374916</id><published>2005-11-13T17:06:00.000-08:00</published><updated>2005-11-13T18:26:13.923-08:00</updated><title type='text'>FLAT OUT</title><content type='html'>"The Tragedy of the Commons", by Garret Hardin&lt;br /&gt;&lt;br /&gt;It's provocative to read this argument in favor of forced population control immediately after reading Friedman's "The World is Flat." At a time, according to Friedman, when most of the non-western world is rapidly working towards an education level, relative income, and lifestyle that is comparable to the west, we're clearly accelerating the problem of competition over rival resources. China is already strategically purchasing oil production companies in preparation for a certain spike in oil demand. Imagine gas prices when there are several hundred million new oil consumers in the market. This is the stuff wars are made of.&lt;br /&gt;&lt;br /&gt;Yet, it is basically inconcievable that any western government would implement the sort of population control measures that China has. We seem to hope that it won't come to that, or people will recognize the problem and take corrective action. However, as Hardin describes, there are mathematical and psychological reasons why we will never be motivated to address the problem volunarily: anyone who denies himself access to the common asset will be something of a sucker. Consider the smug condescension of your SUV driving friends when they regard a toyota prius. Culturally, this country has a long ways to go before we even approach European levels of sensibility, where gas prices have long been sufficiently high to make small, economical cars a fact of life.&lt;br /&gt;&lt;br /&gt;So maybe the market has the answer. If higher gas prices will slowly, painfully correct this country towards a greater appreciation of sensible vehicle technology (and I do love the thought of SUV drivers forking over a hundred bucks at each fillup), then maybe something similar will inevitably apply with children.&lt;br /&gt;&lt;br /&gt;Now, admittedly, I don't have children. I can discuss them with the sort of logic and distance that probably makes me look insane to parents, and that is a core problem with this particular issue. Cars, we can discuss. The need to procreate, further your bloodline, spread your seed, etc., these are urges so fundamental to human survival that it's a little off the table to start discussing legislation.&lt;br /&gt;&lt;br /&gt;But what about the market? It's becoming very expensive to have kids, I hear. College is a luxury that is galloping off into the distance in terms of cost. Food is expensive, and a family sized house in most American urban areas is sufficiently costly to pretty much define a home-owner as middle class. Maybe the added cost of raising a family will, itself, have a corrective effect. It's probably exactly what the neocons are thinking when they decrease health and human service funding -- let the market rule.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-113193513048374916?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/113193513048374916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=113193513048374916' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/113193513048374916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/113193513048374916'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2005/11/flat-out.html' title='FLAT OUT'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17518394.post-113131798613468170</id><published>2005-11-06T14:54:00.000-08:00</published><updated>2005-11-06T15:59:29.020-08:00</updated><title type='text'>CRASH</title><content type='html'>&lt;p class="MsoNormal"&gt;"Communities in Cyberspace", by Peter Kollock and Marc A. Smith.&lt;br /&gt;"Media Technology and Society", Winston, ch 18, Conclusion.&lt;br /&gt;&lt;br /&gt;Massively multiplayer online game designers have a fairly straightforward design challenge: how to hook their audience and get them invested in the game. Story is important, and so are the game-play devices that allow a player to advance, develop a character, acquire virtual objects, or accomplish objectives. Conventional wisdom now, though, is that most people are most likely to invest themselves in a persistent massively multiplayer online game if there is suitable opportunity for social interaction. It is a prime directive of game designers to provide useful mechanisms to allow people to communicate, collaborate, compete and interact on as many levels as possible.&lt;br /&gt;&lt;br /&gt;The internet, combined with increasing broadband penetration and alternative high speed access channels, has made a wealth of communication opportunities possible. Massively multiplayer games are but one of many modes the consumer can use to socialize, all built on the same infrastructure. As Kollock and Smith point out in this week’s article, "Communities in Cyberspace," this is a double edged sword. The ease of communication does entertain, does inform, and is in most visible ways very gratifying, but there are also social implications. Anonymity is threatened. The network provides ways to track and manipulate people’s uses and communications. To quote the article, "(Critics) do not rule out the idea that computers and networks increase the power of individuals, (but) they believe that networks will disproportionately increase the strength of existing concentrations of power." The exceedingly creepy "Total Information Awareness" proposal Darpa was throwing around after 9/11 is an example so extreme and preposterous as to be discounted by most people I know, but it isn't technically impossible, or won't be soon. And the Patriot Act is a reality that points in that direction.&lt;br /&gt;&lt;br /&gt;Online games, however, are for the time being obsessively proprietary, and online security is increasingly a top priority. It's simple business sense -- if the game is hackable, manipulable, or even has the appearance of being untrustworthy, online players will instantly recede. There's the issue of protecting whatever personal or financial information the game servers need to store in order to authenticate the player, but more importantly games become very much less fun when there is the perception of an uneven playing field. The unintended side effect of this technology, this necessity to create very sophisticated security, is that online game environments may conceivably become a safe environment to communicate with relative anonymity. This would reinforce the trend towards the virtual worlds I've referred to before, those depicted in the novel Snow Crash. It all depends how antagonistic private enterprise is towards government oversight and intrusion.&lt;br /&gt;&lt;br /&gt;Another reinforcing property games possess is the ability to offer personality or individuality to the user, especially compared to text based online communication. Kollock and Smith discuss, on p. 9, the way online communication removes most indicators of individuality. It is the reason email is so often misunderstood, and likely the impetus, or supervening necessity, behind the innovation of emoticons.  On the other hand, online games provide new social abstractions that may allow people to become much more intense in their friendships, or much more violent in confrontation, than they ever would in a non-virtual setting.&lt;span style=""&gt;  &lt;/span&gt;The layer of removal from direct human contact may be disproportionate, or have a distorting effect, to online relationships that simpler text based communication would not encourage.&lt;br /&gt;&lt;br /&gt;Most likely, however, the vast majority of people will continue obliviously using email, text chat, usenet, and instant messenger with a false sense of privacy, and only the most sophisticated digerati will embrace massively multiplayer online game environments. It remains to be seen whether this is harmless for the mainstream -- it is possible that the sheer volume of communication will make it unlikely for these practices to represent much of a threat to civil liberties.&lt;span style=""&gt;  &lt;/span&gt;If Roger’s diffusion of innovation theory describes an inevitable forward progression, with the online games industry finding itself now approximately in the early majority phase (gross revenues did just surpass Hollywood, so somebody is clearly playing games), then eventually online game developers will have to acknowledge their role, or opportunity at least, to provide and arbitrate a secure communication environment.&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;The possible irony, though is that the internet, originally created as a decentralized information transfer technology to safeguard government communications in the event of a nuclear attack, as Winston points out in his discussion of the supervening necessity behind its invention, may become a critical tool of communication for terrorist groups bent on organizing just such an attack.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-113131798613468170?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/113131798613468170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=113131798613468170' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/113131798613468170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/113131798613468170'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2005/11/crash.html' title='CRASH'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17518394.post-113072629283958328</id><published>2005-10-30T17:54:00.000-08:00</published><updated>2005-10-30T18:38:12.846-08:00</updated><title type='text'>SELECTIVE VISION</title><content type='html'>Reading through Thomas Friedman's "The World is Flat", I was very enthused to hear his perspective and to contemplate the many excellent observations he makes about the multiple convergences shaping our current world economy.  Of particular interest was the observation that these technologies arrive at exactly the right time to empower the newly democratizing (and therefore available) populations of China, Eastern Europe, and India.  However, I was also simultaneously suspicious that his is a simplistic and selective interpretation of events.  True, many of the forces he describes do exist and are not likely very different than the way he describes them, but so far, half way through the book, he isn't giving much or any discussion time to the negative impacts this "flatening" is having on the poorer non-western cultures that are supposedly benefiting. &lt;br /&gt;&lt;br /&gt;I'm certain Postman would jump to point out that the technologies Friedman lists as flattening forces come at a cost.  As discussed in Howard Rheingold's blog posting we read this week, being accessible at all times is both empowering and enslaving.  To the Indian or Chinese call center worker who must change their name or fake an american accent, there is probably some sense of compromising one's own identity or culture.  Indian and Chinese citizens must be starting to grapple with the effects of personal info data mining, identity theft, or other digitally enabled crimes, and I can imagine that the respective governments are less prepared or responsive to protecting the consumer compared with the US.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-113072629283958328?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/113072629283958328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=113072629283958328' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/113072629283958328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/113072629283958328'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2005/10/selective-vision.html' title='SELECTIVE VISION'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17518394.post-113010804702053548</id><published>2005-10-23T15:07:00.000-07:00</published><updated>2005-10-23T15:59:56.876-07:00</updated><title type='text'>OMNISCIENCE</title><content type='html'>"Technologies of the Third Mediamorphosis," by Roger Fidler.&lt;br /&gt;&lt;br /&gt;I was fascinated to see the extent to which industrialization and the spread of the railroad system compelled early communication technologies, especially where they would fascilitate instantaneous communication over a large distance. At present, of course, the computer has generated a dizzying array of alternative modes of communication, all very easy and immediate, but I do see certain parallels between the early industrialists and modern online game developers.  Both are trying to build infrastructure, establish standards and develop systems that allow users to communicate with each other.  Admittedly, game developers build on top of 200 years of existing infrastructure, and many new technological hurdles that exist are largely because of a desire to perpetuate or protect propietary systems or technology, rather than speed the adoption of standards.  This is particularly true in the games industry.  But we are facing certain challenges not unlike the early expansionist industrialists: the desire to connect communities and interested parties, to fascilitate the exchange and mediation of products or information, and the overriding interest in making money on the whole thing. Think Snowcrash: massive virtual environments where people can communicate, trade, collaborate or compete. That is clearly the future of online gaming. It's the 1800s again, but virtual.&lt;br /&gt;&lt;br /&gt;We're a long way from achieving anything like the transparency of virtual environment depicted in Snow Crash, where it is presumably possible to ignore or be unaware of the underlying technology. Looking at the progression Fidler makes in this week's article, though, I can extrapolate from the 40s televisions and the 90s internet to arrive at a massively virtual visual online environment within 20 years, which may even be standardized the way the internet is. To be sure, the current battle between Sony and Microsoft will influence the precise shape this environment takes, and may even inspire a parallel open-source extension of current web protocols. One thing looks certain: the core technologies behind modern 3d gaming, especially online gaming, will be essential.&lt;br /&gt;&lt;br /&gt;So the central question seems to be, will this new environment enjoy standardized protocols, or will it be pinned to proprietary licensed technology as I'm certain either Sony or Microsoft would prefer (and prefer it be theirs)? The survival principle, referenced in this article, could be interpreted to go either way. Sony or Microsoft, and their respective online gaming portals, will evolve as market forces dictate. A particularly successful title on either side would influence the process. Also, it's not inconcievable that in-game communication, which currently supports voice, text and avatar synchronization, could become a threat to present day conventional channels of phones, email or television. It just depends how much time people end up wanting to "log in" to this virtual environment. I'm sure Postman would have something to say about this. It isn't likely to improve anyone's life or help them do their jobs significantly differently than current technologies, but it is likely to occur in some form or another regardless.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-113010804702053548?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/113010804702053548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=113010804702053548' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/113010804702053548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/113010804702053548'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2005/10/omniscience.html' title='OMNISCIENCE'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17518394.post-112941831607759489</id><published>2005-10-15T16:18:00.000-07:00</published><updated>2005-10-16T18:35:06.940-07:00</updated><title type='text'>On Technology and Happiness</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;In the study report “Around the Web in 80 Ways”, the author comes to the fairly prosaic conclusion that what motivates politically interested internet users is different than what motivates users with less political inclination (p 319).&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;This would seem pretty obvious, and now it’s been proven by a survey.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Another conclusion, that it is very difficult to predict what usage patterns occur with different users judging on their previous usage patterns, is again predictable.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;In fact, the Internet is in this way akin to driving through an area of town that is festering with billboards.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Your eye will wander, and it’s not especially meaningful.&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;So why was the study done?&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I can’t help but think that this article indulges in a little of the dot-com era hand wringing in it’s attempts to understand “what is the internet?”&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Well, this study might not differ much if it focused on newspapers or radio.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;People are drawn to a given medium for what they seek – uses and gratifications theory.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I really failed to see anything profound about the fact that the medium, or rather channel, is the internet, except that the internet does offer orders of magnitude more choice.&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;It is interesting and sensible that there is apparently a renewed interest in Uses and Gratification theory, as the author states on p304 in the introduction, at a time when people are offered more choices for &lt;i&gt;interactive and self-directed&lt;/i&gt; media consumption than ever before.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;This would seem to offer a goldmine of data to anyone trying to parse the implications of Uses and Gratifications theory, and of a quality that would have been impossible before the internet.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;But the author’s intended goal of determining whether motivations (specifically political motivations) act as an intervening variable in the uses/gratifications equation would appear somewhat light – the answer seems self evident.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Anyway, it’s done and documented.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;The most interesting part of the article for me was the section in which they drew certain conclusions about who uses the internet for political purposes, or really for any of the studied uses.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;There’s some interest data to ponder there.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;That accessing bulletin boards or lists so totally outranks music download and game playing actually surprised me – there must be a lot of “virtual community” oriented nerds out there.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;This is an especially interesting and compelling piece of information for many online game developers.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;It’s an assumed axiom that supporting community development (clans, chat, friends lists) within a specific game will powerfully reinforce loyalty to that game.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;That said, I think a more interesting dimension would emerge if the study were not cross sectional, dated Oct/Nov 2004, but a longitudinal study spanning many years, as practical.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;The trends that might emerge would be very telling about the internet’s effects.&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;            &lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;If I seem mildly like an eye-rolling luddite here, I can at least take comfort in the message of the excellent &lt;a href="http://www.frostbytes.com/%7Ejimf/informing.html"&gt;speech&lt;/a&gt; Neil Postman gave to the German Informatics Society in 1990, another of our readings for this week.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;His point that computer technology comes at as high or higher of a cost to society as it’s benefit really resonates.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;I hadn’t considered it, but the truth is that within the last ten years, as he points out, I &lt;i&gt;have&lt;/i&gt; noticed that I do feel more tracked and controlled, more buried by spam and junk mail, and more easily reduced to a number or password.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;His point that sophisticated information technology doesn’t really help us cope with any of the real problems in society, such as war, hunger, homelessness or disease, seems especially poignant to me as I reflect how easy it is to abstractify and reduce the reality of the poorer, non-western world down to CNN news bytes.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Information overload means less ultimately hits home.&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;I find this little excerpt of an article in the London Financial Times germane, where it quotes Jean Giono’s “The Weight of Heaven” :&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;color:black;"   &gt;“Joy is not the product of technology or society. It is the individual product that an individual being, rich in natural treasures, is better qualified than anyone else to attain and to keep, so long as his physical being inhabits the space and time of a man. Mankind lives among unbounded splendours."&lt;/span&gt;&lt;span style="font-size:85%;"&gt;*&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;And, similarly, a quote from William Blake’s “Songs of Innocence”:&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;color:black;"   &gt;&lt;span style="font-size:85%;"&gt;"I have no name/ I am but two days old - / What shall I call thee?/ I happy am/ Joy is my name - / Sweet joy befall thee!"&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:100%;color:black;"   &gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;Clearly a variation of the old platitude “ignorance is bliss”, these nuggets nicely embody the wisdom of Postman’s speech.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;There’s some irony in the fact that, through supervening necessity, the technology to access these gems has matured into not only the internet, but the extremely powerful proquest database where such information is literally at my fingertips, and it is through these means that I’m finding such pertinent quotes to illustrate my point.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;  &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Ultimately, of course, I wouldn’t give up that search capability for anything.&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;span style="font-size:100%;"&gt; I am just delighted and thankful to have read Mr. Postman's counterpoint.&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;--------------------------------------------------------&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;b&gt;Article: &lt;/b&gt;&lt;a href="http://proquest.umi.com.offcampus.lib.washington.edu/pqdweb?did=786008191&amp;sid=3&amp;amp;Fmt=3&amp;clientId=8991&amp;amp;RQT=309&amp;VName=PQD"&gt;&lt;span style="font-family: Arial;"&gt;“In search of sweet and untainted joy: society and technology often obscure this elusive emotion, but it can be recaptured through nature”.&lt;/span&gt;&lt;/a&gt;&lt;/p&gt; &lt;p class="MsoNormal"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:85%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;Abstract:&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;  &lt;/span&gt;&lt;span style="font-size:85%;"&gt;With quotes from prose and poetry, the author opines on the subject of technology vs. joy, and makes the point that they are antithetical.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-112941831607759489?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/112941831607759489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=112941831607759489' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/112941831607759489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/112941831607759489'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2005/10/on-technology-and-happiness.html' title='On Technology and Happiness'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17518394.post-112890298187885634</id><published>2005-10-09T16:35:00.000-07:00</published><updated>2005-10-09T17:56:13.746-07:00</updated><title type='text'>Notes:  Media Technology and Society -- Introduction and Chapter 1</title><content type='html'>INTRODUCTION: The concept of "supervening social necessity" certainly rings true. This blog is a perfect example: once society changed to the point where many people feel the need to express themselves publicly, blogging software came along to handily meet the need.&lt;br /&gt;&lt;br /&gt;I can also apply the idea, in a couple of ways, to the game console.&lt;br /&gt;&lt;br /&gt;The most significant technological advancement in the next generation consoles, HD capacity DVD media, perfectly illustrates the contradictory forces of supervening social necessity and supression. We need the higher capacity media for HD movies, next gen games, etc. (which is the supervening social necessity), but a standard is not forthcoming because of the suppressive effects of the legal battles within the blu-ray/HD-DVD format war.&lt;br /&gt;&lt;br /&gt;As for the game machine itself, it's evolution from "pong" to the multimedia powerhouse that it is today reflects the demand consumers have begun to make on their entertainment appliances: dvd playback, dvr recording, music serving, online games, and, once HDTV becomes ubiquitous, web and email. Just within the game-specific technologies, everything from speech recognition to user interface design are developing at a fast rate to meet the needs of the developers. It is not inconceivable that game consoles will play a role in mitigating the digital divide -- talk about supervening social necessity! Consoles cost 150$, pc's several times this amount.&lt;br /&gt;&lt;br /&gt;HOWEVER, before consoles can really challenge the pc, HDTV must become the standard. NTSC is simply too course for email or web. It will be interesting to see if supervening social necessity will compel HD adoption, once people realize what they _could_ be doing on their game machines.&lt;br /&gt;&lt;br /&gt;(As an aside, I suspect that, more likely, sports broadcasting will drive HD. Not such a supervening necessity, but in this country not all that much is anymore (my opinion). I imagine India and China will have an altogether more interesting set of forces at work when it comes to this sort of technology adoption.)&lt;br /&gt;&lt;br /&gt;This raises the more interesting question: what is the "brake" (law of the suppression of radical potential) that is inhibiting HD adoption in the US market? Is it the investment base people have in NTSC devices, such as vcrs, dvd players, tivo, and the televisions themselves? If so, this is a perfect illustration of the way the technologically advanced countries can find themselves falling behind compared to developing countries, which may, through a combination of necessity and opportunity, leapfrog a generation of tech infrastructure. However, it's probably not that simple. I can imagine corporate interests playing a huge role in this negotiation, particularly in the US. Winston basically suggests so, though refering to the UK.&lt;br /&gt;&lt;br /&gt;Another aside: I particularly appreciate that Winston uses the example of videogames to illustrate unintended technology spinoffs, in this case from the microprocessor (p 14).&lt;br /&gt;&lt;br /&gt;CHAPTER 1: Winston's account of the scrambled efforts that eventually lead to the telegraph is very entertaining. It's charming to imagine inventing in such a mechanically straightforward world: 26 alphabetical characters MUST require 26 seperate channels of communication! I can really appreciate Morse's innovation, his insight that a single channel would suffice with a code, and that the code formula should be informed by the frequency of each letter in typical print typesetting.&lt;br /&gt;&lt;br /&gt;It's amazing to contemplate the amount of existing infrastructure that we take for granted, particularly the fiber optic networks that were bizarrely over invested during the dot com boom and then sold off at discounter prices when the investing corporations collapsed. The last couple of pages of chapter 1 describe a fascinating environment in which competing telegraph technologies scrambled for supremacy, ultimately arbitrated by the american courts.  Similarly unhinged, it would seem.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-112890298187885634?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/112890298187885634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=112890298187885634' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/112890298187885634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/112890298187885634'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2005/10/notes-media-technology-and-society.html' title='Notes:  Media Technology and Society -- Introduction and Chapter 1'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17518394.post-112882462423917618</id><published>2005-10-08T19:07:00.000-07:00</published><updated>2005-10-08T19:23:44.246-07:00</updated><title type='text'>Notes:  How the Internet Killed the Phone Business</title><content type='html'>This is fantastic.  For some irrational reason, I really dislike paying my phone bill.  I don't seem to mind paying for internet access, though.&lt;br /&gt;&lt;br /&gt;It looks like this is basically just going to hasten the tranformation of telecoms into data transmission providers.  The bill will still come from the same corporations, and for the same ultimate services.  I wonder whether VOIP will prove to be stable and of high enough quality for most consumers.  It could very well be a backwards step for some time.  I need to try this out.&lt;br /&gt;&lt;br /&gt;One key point that I take from this article is that disruptive technologies always divide the incumbent players into two groups, the reluctant supporters and the feverishly opposed.  It's almost a useful metric to decide whether a technology really IS disruptive -- just check to see if the existing parties start to divide into these camps.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-112882462423917618?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/112882462423917618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=112882462423917618' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/112882462423917618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/112882462423917618'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2005/10/notes-how-internet-killed-phone.html' title='Notes:  How the Internet Killed the Phone Business'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17518394.post-112881622086553815</id><published>2005-10-08T17:03:00.000-07:00</published><updated>2005-10-08T18:56:35.243-07:00</updated><title type='text'>Notes:  Social Aspects of New Media Technologies</title><content type='html'>USES AND GRATIFICATIONS: It's interesting to run my chosen technology, video game consoles, through the different theoretical paradigms discussed in this article. I would say, especially in modern online games, that consumers clearly experience 3 of the 4 major gratifications: entertainment, personal relationships and personal identity. The fourth major gratification, surveillance, is less applicable with most games, except perhaps educational reference games. But that's sort of a stretch. Where surveillance IS available, though, is in the secondary uses of modern consoles -- email, web browsing, and dvd playback.&lt;br /&gt;&lt;br /&gt;I think the "uses and gratifications" perspective is going to be extremely useful in discussing my research topic for T.Y.'s class: "Under what circumstances would a consumer pay a subscription fee for an online game?". Clearly, such a pricing model is comparable to cable television, as opposed to, say, a dvd movie sale. The dvd movie sale is more comparable to a traditional, non-subscription video game sale. Where, on page 467, the article specs out the typical demographics for cable subscribers as being young, middle class, having children and higher education, I immediately drew a like comparison to the demographics of the typical video game consumer.&lt;br /&gt;&lt;br /&gt;The main difference between cable and video games is, of course, interactivity vs. passive experience. Again, though, uses and gratifications would probably draw the same conclusion -- most game or cable consumption is for entertainment. Games differ remarkably in their ability to also add personal relationships and personal identity gratifications.&lt;br /&gt;&lt;br /&gt;CRITICAL MASS: The video game hardware industry is obsessively concerned with issues surrounding critical mass, mass market adoption, and standards. There is currently another "vhs/betamax" battle raging over the next generation of DVD media format, which will need to support HD. Again, Sony is a key player with their blu-ray disks, and Toshiba is offering the inferior but cheaper HD-DVD. Hollywood distributers and studios weigh in and choose sides, predictably, but I find it interesting that a key strategic maneuver involves which type of media the next generation game consoles will support. Sony's Playstation 3 will use blu-ray. Microsoft's X-Box 360 will use neither at first, then later adopt HD-DVD. Anyway, whoever wins this standards war will immediately see a virtuous cycle support mass adoption of the winning media because that media will be used for the largest variety of products ever: movies, games, massive data storage, encyclopedias, etc. The worst thing that could happen, from the perspective of the consumer, would be to see both formats gain some adoption, some market share, and try to co-exist.&lt;br /&gt;&lt;br /&gt;As to the question of HD televisions, and when they will reach critical mass to become the new standards, I believe that the next generation game consoles will provide a very substantial forward push. The consoles will, of course, work fine on PAL or NTSC sets, but to realize the graphics potential of these machines, consumers will likely be inspired to invest in HD televisions in much greater numbers.&lt;br /&gt;&lt;br /&gt;DIFFUSION OF INNOVATIONS: Compared to the way games were evaluated and adopted in the recent past, today's massively networked gaming experiences would seem certain to turbocharge the process, likely compressing the adoption rate into a much shorter timespan. The future of games is online. Player vs. player gameplay, especially when it will simultaneously support hundreds or thousands of players within a single arena, is going to drive console and game sales in a way that was not even considered 10 years ago. On page 474, where the author speculates about whether new media "may have some special social or psychological implications", I think the answer with regards to online games is that we haven't even begun to see how this will change society. Snow Crash appears more or less on target.&lt;br /&gt;&lt;br /&gt;There is so little friction working against innovation in this technology that it's almost impossible to predict what will happen. The big questions facing game developers center around how best to support the development of communities, how to minimize or eliminate cheating or theft, and how long to expect each product cycle to last. Unintended side technologies, such as using a playstation as a phone or to pilot a cruise missile, will certainly occur, and it will be fascinating to watch.&lt;br /&gt;&lt;br /&gt;MEDIA SYSTEM DEPENDENCY THEORY:     Game consoles may not have been much of a factor to discussions of media dependency when they first arrived, but now they are key.  The high definition DVD format war I refered to earlier is a perfect example.   It is conceivable that, within 10 years, the game console will be the primary appliance for consuming digital media in a typical household, eclipsing the pc.  In fact, all the major console manufacturers are aggressively pushing directly at that goal.  If they succeed, the console will be the starting place for any discussion of media dependency within the residential environment.  Console manufacturers will dictate format, copy protection, portability and usability.&lt;br /&gt;&lt;br /&gt;SOCIAL INFORMATION PROCESSING THEORY:  Since the ipod set the standard for high concept branding, Sony and Microsoft have been extremely aware of the importance of design and image in the marketing of their next generation consoles.  Microsoft even ripped off the ipod directly with the XBOX 360.  If Sony were allowed to remain completely dominant, in other words, if XBOX had never existed, you can be reasonably sure that the Playstation 3 would be just as prosaic as the design for the Playstation 2.   As it is, the pitch verbal warfare between the two camps borders on religious.  I'm in the Sony sphere, and there are microsoft households I can only visit if I remain professionally anonymous.  Clearly, the subjective affiliations people make to these competing brands is at an unprecedented level.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-112881622086553815?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/112881622086553815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=112881622086553815' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/112881622086553815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/112881622086553815'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2005/10/notes-social-aspects-of-new-media.html' title='Notes:  Social Aspects of New Media Technologies'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17518394.post-112857042450899418</id><published>2005-10-05T20:40:00.000-07:00</published><updated>2005-10-08T14:32:17.146-07:00</updated><title type='text'>BLOG ON</title><content type='html'>Alright, we're up and running now. In my enthusiasm to get the quarter started I read half of "The World Is Flat" before the 1st week of class, only to discover that it's not our first book. Dang.&lt;br /&gt;&lt;br /&gt;The _actual_ first book, "Media Technology and Society", by Brian Winston, appears to be sewn from altogether denser cloth. I might even call it opaque. In fact, after 2 hours chewing on the introduction, I really have no idea what he's talking about. Keep that Dictionary handy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/17518394-112857042450899418?l=douglaswilcox.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://douglaswilcox.blogspot.com/feeds/112857042450899418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=17518394&amp;postID=112857042450899418' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/112857042450899418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17518394/posts/default/112857042450899418'/><link rel='alternate' type='text/html' href='http://douglaswilcox.blogspot.com/2005/10/blog-on.html' title='BLOG ON'/><author><name>Doug Wilcox</name><uri>http://www.blogger.com/profile/11981855771337001589</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_qsl-FEIHM6Q/S5cqEAm01oI/AAAAAAAAABI/C1hLNXv0Prk/S220/xmasdoug.jpg'/></author><thr:total>0</thr:total></entry></feed>
